Who am I?
Accessibility is at the heart of my design philosophy. I've promoted inclusivity through user research and design thinking, achieving a 200% increase in usability success rates in projects. My passion lies in expanding my skillset and making the digital world a more equitable and seamless experience for all.
I'm a passionateUX/UI and Product Designer with a strong history of leading teams and delivering high-quality, user-friendly products. I excel at explaining complex ideas simply and promoting teamwork to create easy-to-use interfaces that provide users with a positive experience.
Extrovert | Continuous Learner | Team Player | Innovator
Ever Williams
UX/UI Product Designer
Technical Skills
UX/UI Design, Accessibility Design W3C, Wireframing, Prototyping, Development Knowledge, Project Management
Software Skills
Figma, Adobe XD, Photoshop, Illustrator
Education
Daytona State College
A.S. Degree in Digital and Interactive Media Production
University of Central Florida
Certified in UX/UI Design
W3C Web Accessibility Initiative
Certified in Digital Accessibility
What Sets Me Apart
Team Catalyst
My outgoing nature creates a team-focused and welcoming atmosphere, resulting in better communication and improved product quality for all.
I am dedicated to continuous learning and professional growth to ensure my designs meet users' needs and adapt to new technology advancements.
Lifelong Learner
I design easy-to-use interfaces for all types of users by applying my skills in UX and accessibility, making sure everyone can use them comfortably.
User Centered Design
Design Magician
I design visually appealing and user-friendly interfaces, turning complex ideas into clear, engaging experiences that balance style and usability.
My Design Process
Research
I analyze project goals, audience, and context through user research, testing, and existing interface analysis to inform my design strategy.
Define
Using information from research, problem definition, user profiles, and user journeys, I set clear goals and align team objectives for design.
Ideate
I create solutions by brainstorming, designing, and challenging assumptions, then assess them against project goals and user needs for testing.
Prototype
I create interactive mockups by outlining important screens and user paths, using data and planning to produce realistic prototypes that resemble the final product.
Test
I test users to identify usability issues, gather feedback, and enhance the design based on insights to fulfill user needs and project goals.
Recommendations
Grace S. Oh
Design Professor - Daytona State College
“Ever thrived in all courses and was one of best students, especially in interactive design. As a mentor, I remember I felt intimidated by her creativity! Also, she is not afraid of challenging herself. Any agency or company would be lucky to have this young professional.”
Jacob Cumiskey
Client & Developer - ThePenSword
“Ever Williams is a creative and thorough designer. Relentless in her pursuit of perfection, whatever she works on for you will be magnitudes better than what you initially conceived. Her solutions are vibrant, effective, and soulful. Couldn't recommend more.”
Brad Moody
Design Professor - Daytona State College
“As Associate Professor and Assistant Chair of the Digital and Interactive Media Production Program, I have had the pleasure of knowing Ever Williams as a student in the Digital and Interactive Media Production Program. Ever is a tremendous student and an asset to our Digital and Interactive Media Production Program, the School of Photography and Media Studies, and Daytona State College as a whole. Ever is always looking for new techniques and best practices in her own works, and for class projects as a whole. Ever is active in class discussions with insightful critical ideas and comments. Ever has a passion for learning, which shows in her work and class participation. I often use her work as an example of exemplary process and content to other students.”
See my skills in action!
My portfolio highlights how I combine usability and visual style. See how I solve real problems and create accessible user interfaces that focus on users' needs.